A CHRISTIAN SOCIAL DEDUCTION CARD GAME

Light
& Mist

Deceivers have entered the city church. The Watchers must test every clue, preserve unity, and complete three missions before suspicion overwhelms the fellowship.

6-12 playersplus one Host
30-45 minutesone complete game
Ages 10+youth and adults
LEARN IN THREE MINUTES

Quick Start

Use limited information to discern truth, protect unity, and complete your shared missions.

1

Receive a Secret Role

Each player privately checks a Role card. Deceivers know one another; everyone else begins with limited information.

2

Send a Mission Team

The Leader nominates a team and everyone votes. Selected players secretly submit Faithful or Sabotage cards.

3

Test Every Clue

Night roles use their abilities. During the day, discuss the evidence. The first side to claim three missions wins.

HIDDEN IDENTITIES

Meet the Roles

Begin with the basic roles. Add neutral characters and advanced abilities after your group learns the core game.

Pastor artwork
WATCHERS

Pastor

Protect one player each night from one negative night effect. You may not protect the same player on consecutive nights.

Watchman artwork
WATCHERS

Watchman

Investigate one player each night. The Host answers “Safe” or “Suspicious.” The Disguiser appears safe the first time.

Intercessor artwork
WATCHERS

Intercessor

Once per game, after a mission result is revealed, require the same team to submit mission cards again.

Encourager artwork
WATCHERS

Encourager

Give one Faith token to a player each night. Tokens are public, but they do not prove allegiance.

Faithful Believer artwork
WATCHERS

Faithful Believer

You have no night ability. Use discussion, voting, and mission records to identify the Deceivers.

False Teacher artwork
DECEIVERS

False Teacher

Choose one player each night. If that player is investigated tonight, the Host gives the opposite result.

Sower of Division artwork
DECEIVERS

Sower of Division

Twice per game, after a team vote, secretly reduce Unity by 1.

Disguiser artwork
DECEIVERS

Disguiser

The first time the Watchman investigates you, you appear Safe. Later investigations show Suspicious.

Seeker artwork
NEUTRAL

Seeker

If you hold two Faith tokens when the game ends, you win with the Watchers. Otherwise, you lose alone.

Doubter artwork
ADVANCED NEUTRAL

Doubter

Before Round 3 ends, publicly identify one Deceiver. If correct, win alone. If wrong, lose your next vote.

ABOUT EIGHT MINUTES PER ROUND

How a Round Works

01 · NIGHT

Secret Actions

The Host wakes the Deceivers, Pastor, False Teacher, Watchman, and Encourager in order.

02 · TEAM

Nominate

The Leader nominates players. Everyone openly votes to accept or reject the team.

03 · MISSION

Play Secretly

Watchers must play Faithful. Deceivers may play either card. Shuffle before revealing.

04 · DISCUSS

Test the Clues

Discuss for up to three minutes. Never reveal who played an individual mission card.

Mission Resolution

  1. Team size: 2 players for 6-7; 3 for 8-10; 4 for 11-12.
  2. Each selected player secretly submits one Mission card.
  3. One Sabotage normally causes failure.
  4. In Round 4 with 10+ players, two Sabotage cards are required.
  5. Record only success or failure.

Unity & Victory

Begin at 6 Unity. At 0, the Deceivers immediately win.

  • Watchers win with 3 successful missions.
  • Deceivers win with 3 failed missions.
  • Scripture cards may restore Unity, up to 6.
  • After five rounds, fewer than 3 successes means the Deceivers win.
FOR THE GAME LEADER

Host Guide

The Host keeps time, collects cards, announces results, and protects hidden information.

Before You Begin

“Night falls and the city grows quiet. Everyone, close your eyes.”
“Deceivers, open your eyes and identify one another… close your eyes.”
“Pastor, choose one player to protect… Watchman, choose one player to investigate.”
“Morning has come. The Leader will now nominate a mission team.”
Resolution order: Protection → Interference → Investigation → Faith token. Never hint through tone of voice.
FOR CHURCH GROUPS

Questions & Boundaries

Does the game encourage lying?

All concealment belongs only to mutually agreed fictional role-play. Reveal every role and debrief after the game. Do not carry suspicion into real relationships.

Why is there no killing or execution?

Quiet Review temporarily pauses one ability while players continue observing and discussing. This better fits the faith-centered theme and younger groups.

How should Scripture cards be used?

Add them after everyone understands the core rules. They pair real Scripture with game situations; Scripture is never presented as magic.

Can children play?

For ages 10-12, remove the False Teacher and neutral roles, use 6-8 players, and choose an adult Host.

How can we debrief?

Ask what built or damaged trust, and how a church can test teaching while preserving love and unity.

CHOOSE YOUR EDITION

Bring Light & Mist to your table

Choose a printable download or a professionally produced physical game.

DIGITAL EDITION

Print-and-Play PDF

Choose either the English or Traditional Chinese edition. Each version includes role cards, Scripture cards, tokens, the game board, and quick rules.

US$9.99

PHYSICAL EDITION

Professionally Printed Game

A complete printed card set produced and shipped through The Game Crafter. Final contents and pricing will be announced soon.

Coming Soon

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